![]() ![]() Tsutomu Nihei's Blame! was a significant influence on the early visuals, and you can see this particularly in the game's first level. Laura Mauro, Senior Writer: We had a wide pool of influences while working on this game, and we've never been averse to wearing those on our collective sleeve. What other games, shows, or films inspired the creation of Luna Abyss? Our studio is remote-based, with a majority of the team being located in the United Kingdom. We specialize in Unreal Engine, and center our games with epic world-building and storytelling, whilst also creating classic gameplay experiences. We are an inclusive team of very passionate developers, working on our debut game, Luna Abyss. Hollie Emery, Managing Director: Bonsai Collective was founded in 2019 by Benni Hill, Harry Corr, and myself. I think it is that organic process that made this the right debut game for Bonsai Collective. ![]() I think there was a natural and organic progression at the outset of development, when the team was just the founders, where all these wild ideas began to connect and bond together into the game that Luna Abyss is today. Driving that passion for the type of experience, the world we are building, and the style of the Luna Universe is what made it the right fit for us. Why was Luna Abyss the right debut game for Bonsai Collective?īenni Hill, Creative Director: Luna Abyss has always been a passion project. Exactly what's going on is up to the player to discover. Fawkes is initially tasked with working off their sentence as a Scout, exploring the mysterious Abyss and completing mundane tasks, but is quickly tangled up in something much bigger and stranger than their own imprisonment. They possess the “mark of Luna”-distinctive red eyes which are viewed by those on Earth as a curse. Our protagonist Fawkes has been sentenced to incarceration on this red moon, which mysteriously appeared in Earth's orbit 250 years prior to the game's events. Laura Mauro, Senior Writer: Luna Abyss is a first-person, bullet-hell story shooter which takes place within a derelict megastructure on an alien moon. The team also explained how Unreal Engine and an Epic MegaGrant helped them bring their haunting vision into reality.Ĭan you explain the concept behind Luna Abyss? We talked with Bonsai Collective about the process of developing Luna Abyss’ fast, frantic combat, a major inspiration for the game’s look and feel, and creating the horrific atmosphere of the prison moon. The red moon itself is as beautiful as it is terrifying, with Bonsai Collective relying on a stark, two-tone aesthetic full of dark shadows and brilliant red highlights. That survival means facing off against twisted monsters in “bullet hell”-style combat, while also completing platforming challenges across forgotten regions of Luna. In this first-person action adventure, you must dive into the derelict bio-mechanical ruins of Luna in order to survive. Luna Abyss is the debut game from Bonsai Collective. Here, under the watch of an artificial prison guard named Aylin, Fawkes must head into the depths if they want to find out what’s going on and ultimately free themselves from Luna. Fawkes is a prisoner consigned to the faux red moon, Luna, which also doubles as a prison. That’s the problem ahead of the protagonist of Luna Abyss. You can’t escape a prison if there’s nowhere else to go.
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